Friday, January 22, 2016

To Write or Not to Write: The Fantasy Heartbreaker

Ahh, the Fantasy Heartbreaker. Most game designers I know have one in their head, and I realized today that I do too. This is a bit annoying, but as I think more and more on it I want to write it more and more. Not necessarily the "perfect" fantasy RPG - because I think that's a subjective concept and impossible to accomplish. But what a game that is ideal for me.

So, I'm considering actually taking a crack at writing one. I've got an outline and am basing it heavily on Swords & Wizardry WhiteBox - including using a lot of material from my previously published work, along with several house rules I don't think are broad or substantial enough to publish publically.

More over, in writing such a thing should I keep it a kind of private game or actually put it up for sale through Barrel Rider Games? Am I foolish? A madman? Is this a fool's errand? What are your thoughts and feeling, my dear blog-readers?

5 comments:

  1. Publish, you may inspire more WB gaming, and that can only be a good thing. I'd give it a shot !

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  2. Make it private, wait six months and leak copies for $100 bucks ;)

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  3. I wrote my own FHB, Peril and Plunder. I use it when I DM and give copies to my players. Easier than explaining a bunch of rule changes. I put the game up for sale, but also offer my take on clerics for free which includes all the house rules for three types of divine spell casters. I don't expect to sell my FHB, but maybe if someone likes the alternative cleric rules I wrote it will inspire them to build on it.

    Go for it I say, OSR is about sharing and inspiring. There can never be enough FHBs.

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  4. Write you fool! Write! Your creativity is an inspiration to others.

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  5. Write you fool! Write! Your creativity is an inspiration to others.

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