tag:blogger.com,1999:blog-8992605258478501966.post8585147225535395567..comments2024-03-27T20:05:10.293-07:00Comments on Halfling's Luck: Shields in D&D and Retro-ClonesJames M. Spahnhttp://www.blogger.com/profile/11463241531100082880noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8992605258478501966.post-32792058466483764082016-01-22T16:40:46.970-08:002016-01-22T16:40:46.970-08:00Very cool! This reminds of a video I saw on Youtub...Very cool! This reminds of a video I saw on Youtube, by a fellow named Lindybeige. He proposes that the WEAPON you're using makes you harder to hit, because your sword or axe is the main thing between you and the guy trying to poke you with his weapon. <br /><br />So the stuff between you and bodily harm -- weapons and shiled, modified by how well you can use them = your Armor Class. And Armor absorbs damage. RF Victorhttps://www.blogger.com/profile/14723429098189744256noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-42313631400560252122016-01-22T09:50:26.964-08:002016-01-22T09:50:26.964-08:00I wish I could take the credit. I just shamelessly...I wish I could take the credit. I just shamelessly crib ideas from others. I think I first found the duel-wielding idea from Jason Cone in his Philotomy's Musings, a house-rule/interpretation set for his 0e game.JasperAKhttps://www.blogger.com/profile/16890051828893516478noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-12548416671462268032016-01-22T08:33:58.180-08:002016-01-22T08:33:58.180-08:00I really like your ideas here. The simplicity of y...I really like your ideas here. The simplicity of your Dual Wielding idea is exceptional and the idea that the Thief's backstab avoids armor is also a good one. It makes me wonder if increasing missile weapon damage might also be viable. Arrows doing 2d6 (since they're armor piercing), while sling bullets doing 1d6, etc etc. But yeah... I'm liking a lot of these ideas.James M. Spahnhttps://www.blogger.com/profile/11463241531100082880noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-77471676748607778232016-01-22T08:27:30.642-08:002016-01-22T08:27:30.642-08:00This comment has been removed by the author.Brianhttps://www.blogger.com/profile/14906521550345355346noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-9723619034706994722016-01-22T08:26:44.491-08:002016-01-22T08:26:44.491-08:00I had been considering something like this for shi...I had been considering something like this for shields; I was going to have shields improve your AC by half your level. This way shield don't totally over power warriors at low levels and they help keep warriors relevant at higher levels.<br /><br />As for armour as damage reduction, DR 5 is going to make even a low level character practically indestructible so I would probably have DR 1 for leather, 2 for chain and 3 for plate. Of course then you have to decide if you want to go and rebalance all your monsters with DR instead of AC...Brianhttps://www.blogger.com/profile/14906521550345355346noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-47729666278384506742016-01-22T08:12:58.307-08:002016-01-22T08:12:58.307-08:00To clarify, I would use your DR numbers for the AC...To clarify, I would use your DR numbers for the AC as well. For example, platemail would have AC5(+5)/DR5, Chainmail AC7(+3)/DR3 or whatever the numbers would look like--looking at you BD&D AC9 v. 1e AC10.JasperAKhttps://www.blogger.com/profile/16890051828893516478noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-36271840950263850742016-01-22T08:10:24.335-08:002016-01-22T08:10:24.335-08:00This comment has been removed by the author.JasperAKhttps://www.blogger.com/profile/16890051828893516478noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-38731007087872565352016-01-22T08:08:57.714-08:002016-01-22T08:08:57.714-08:00I think you nailed it. I have always hated D&D...I think you nailed it. I have always hated D&D (and the like) armor class. It is something that should have stayed in that naval game they adapted it from. <br /><br />The only thing though, I think two handed weapon damage should be increased. If using a system with constant damage dice I would do something like this.<br />1) Your AC/DR system (+ AC bonus = DR): I still like weapons having to penetrate armor.<br />2) Single handed weapons (1d6)<br />3) Two handed weapons (2d6)<br />4) Thief/Rogue Dodge ability (possible to learn by others?)<br />5) Dual wielding (2d6 take the highest)<br />6) Missile weapons (1d6)JasperAKhttps://www.blogger.com/profile/16890051828893516478noreply@blogger.comtag:blogger.com,1999:blog-8992605258478501966.post-60064360467885272432016-01-22T07:55:06.646-08:002016-01-22T07:55:06.646-08:00I like where this idea is going!I like where this idea is going!S.M.Kellyhttps://www.blogger.com/profile/00910829769008403931noreply@blogger.com